Rules Of Kalooki (Kaluki) Online
Flash Rummy Online Gaming Guide
Rules of Kalooki (Kaluki) Online
There are many forms of Rummy online, including the game of Kalooki, also known as Kaluki, which is known to be quite popular, especially throughout Britain. A variation of the popular card game, Gin Rummy, Kalooki is played in much the same fashion, but with a few distinct differences.
Rules of Kalooki (Kaluki) - Object of the GameUsing two, standard 52-card decks plus 2 Jokers (106 cards), 2 to 4 players create sets (same rank) and runs (sequences) of cards called "melds" in an attempt to be the first to run completely out of cards, or end with a hand low enough in points to be declared winner. Jokers may be used as Wild Cards to take the place of a single missing card in a Meld.
Rules of Kalooki (Kaluki) - Glossary of Terms
- Set: A group of 3 or 4 cards of the same value. No repeated suits are allowed in a single Set. (Ex: 3-3-3 or 7-7-7-7)
- Run: A Run is a group of 3 or more cards of the same suit that run in sequence. Note that Aces are always counted as high cards in Kalooki, meaning A-2-3 is not valid, but Q-K-A is. (Ex: 5h-6h-7h, Jd-Qd-Kd-Ad or 2c-3c-4c-5c-6c-7c).
- Joker: A joker can be used to take the place of any single card missing in a Set or Run. For example, 7-7-Jkr in place of 7-7-7, or 3-4-Jkr-6 in place of 3-4-5-6. When a player Lays-Off (see definition below) cards on an opponent with a Joker, by replacing the Joker with the exact card needed in the Meld, the player can take the Joker for his own hand. Set: To take the Joker from a set, the player must complete a Set of 2+Joker with all 4 suits (no repeats). If the set contains 3-suits and a Joker, the Joker may never be taken. Should a Set contain only 1 suit and 2 Jokers, any 2 missing suits can replace 1 Joker. (Ex: Set = 3heart-3club-Joker, player must play 3spade and 3diamond to take the Joker). Run: To take the Joker from a Run, the player must replace the exact missing card. (Ex: Run = 4s-5s-Jkr-7s, player must play 6s to take the Joker.)
- Melding: Sets and Runs are called Melds. When a player places a Set or Run, or combination of Sets/Runs on the table, this is called Melding. Players must Meld to get rid of the cards in their hand. In Kalooki (Kaluki), a player must Meld at least 51 points on their first Meld of the hand.
- Going Out: When a player has Melded all of their cards and places their final remaining card on the discard Open Pile (not all in the same play), this is called going out. The player who Goes Out wins the hand, followed by scoring calculation.
- Going Kalooki: When a player Melds all of his cards and discards his final card all in the same turn, this is called Going Kalooki. Each opponent receives 25 penalty points.
- Lay-Off: Laying-Off is not allowed in Kalooki. In other Rummy games, such as Gin Rummy and Oklahoma Gin, Laying-Off can be done when an opponent Knocks. Laying Off is the process of laying Melds onto the table, or adding appropriate cards to Melds already on the table once another player Knocks. Since Knocking is not allowed in Kalooki (players must be able to Go Out or Go Kalooki), Laying-Off is also not allowed.
Rules of Kalooki (Kaluki) - Scoring
When a player Goes Out or Goes Kalooki, all of the remaining cards in his opponent's hand are counted up as score.Scoring in Kalooki (Kaluki) is calculated as follows:
- Ace = 11 Points 2-10 = Respective Value (2 = 2 Points ... 10 = 10 Points)
- Face Cards = 10 Points
- Joker = 25 Points
Rules of Kalooki (Kaluki) - The Deal
Using two standard decks of 52 cards, plus 2 jokers (106 cards), each player first receives one card - the highest card determines the Dealer. The cards are then shuffled and cut. Each player is dealt 13 cards, with a final card placed face-up to start the "Open Pile", or Discard Pile.
The remaining cards are placed face-down to create the Stock Pile, or Draw Pile.
Rules of Kalooki (Kaluki) - Game Play
Players will take turns, drawing a single card from either the Stock Pile or Open Pile, and then discarding one unwanted card into the Open Pile. Play continues in this fashion for most of the game. Note that a player may not take a card from the Open Pile, immediately discarding the same card on the same turn.
Players may Meld at any time throughout the game (provided it is their turn). The first time a player Melds, the total must be at least 51 points Melded. Point calculation for Melding is the same as score calculation (Ace = 11, 10 and Face cards = 10, value cards = respective value). Any player who has already Melded may place appropriate cards into their opponents Melds.
Example: Player-1 has Melded 8-9-10, Q-Q-Q and 2-3-4-5. Player-2 has a 6 and 7 in his or her hand, and his own Melds on the table. On Player-2's turn, he or she may place the 6-7 on the end of Player-1's 2-3-4-5 Run, creating 2-3-4-5-6-7.
Rules of Kalooki (Kaluki) - How To Win
In order to Win at Kalooki (Kaluki), a player must achieve a high enough Score. The Winning Score is determined before the start of a game. Kalooki (Kaluki) usually incurs a Winning Score of 100 points. Once the player has accumulated enough points, they have won the game!
It is possible for the Stock Pile to deplete before any player is able to win. If the Stock Pile is reduced to only 2 cards, the game is forfeited. Neither player wins or loses. The cards are re-shuffled and a new game begins.
Rules of Kalooki (Kaluki) - Playing For Real Money
When playing Kalooki (Kaluki) for real money, the winner always receives at least 75% of the stakes. The actual amount depends on the amount of players participating in the game and the difference between points acquired during the game. In a 2 player game, for example, if the winner receives 100 points and the loser has 25 points or more, the loser will receive 25% of his stakes back. If the loser has 18 points, he'll receive only 18%, etc.
Note that when a player has received 100 or more penalty points throughout a match, he may not receive any portion of the stakes unless he finishes in 1st place.
2 Players: The winner receives 75% to 100% of the stakes, 2nd place 0% to 25%.
3 Players: The winner receive 75% to 100% of the stakes, 2nd place receives 0% to 18%, 3rd place 0% to 12.5%.
4 Players: 1st place receive 75% to 100% of the stakes, 2nd place 0% to 16.66%, 3rd place 0% to 11.11%, 4th place 0% to 8.33%.
The above calculations are normally used in a game of Kalooki online. A home game of Kalooki commonly awards all stakes to the winner.