Rules of Oklahoma Gin Online
Flash Rummy Online Gaming Guide
Rules of Oklahoma Gin Online
There are many forms of Rummy online, but Oklahoma Gin has become increasingly popular, second to Gin Rummy online. Oklahoma Gin is a variation of Gin Rummy, played by card game enthusiasts for many years. Its popularity has increased significantly since the introduction of Oklahoma Gin Online. The Rules of Oklahoma Gin are easy enough to learn in a matter of minutes, though advanced skills can take much longer to master.
Rules of Oklahoma Gin - Object of the GameUsing a single, standard 52-card deck, 2 to 4 players create sets (same rank) and runs (sequences) of cards called "melds" in an attempt to be the first to run completely out of cards, or end with a hand low enough in points to be declared winner. Unlike Gin Rummy, the mount of points in a player's hand when he Knocks is determined by the first card placed face-up in the Open Pile after the deal.
Rules of Oklahoma Gin - Glossary of Terms
- Set: A group of 3 or 4 cards of the same value. (Ex: 3-3-3 or 7-7-7-7)
- Run: A Run is a group of 3 or more cards that run in sequence. Note that Aces are always counted as low cards, meaning A-2-3 is valid but Q-K-A is not. (Ex: 5-6-7, A-2-3-4 or 7-8-9-10-J-Q-K).
- Meld: Sets and Runs are called Melds. When a player places a Set or Run, or combination of Sets/Runs on the table, this is called Melding. Players must Meld to get rid of the cards in their hand.
- Lay-Off: When an opponent Knocks, the other player(s) may Lay-Off. Laying Off is the process of laying Melds onto the table, or adding appropriate cards to Melds already on the table. If a player Goes Gin, Laying-Off is not allowed.
- Deadwood: The cards remaining in a player's hand after Melding are called Deadwood. When a player's Deadwood totals an amount equal to, or lower than, the first card placed face-up in the Open Pile, he may Knock.
- Knock: The Knock in Oklahoma Gin is a major variation between Oklahoma Gin and regular Gin Rummy. After each player is dealt 10 cards, a single card is placed face-up in the Open Pile. The value of this card determines amount of Deadwood may have in his or her hand before they may Knock. After Melding, once a player's hand totals Deadwood of equal or less than the first up-card played, the player may Knock. A player knocks by placing his or her Deadwood on the discard pile. This signifies the end of a hand, where all points are calculated. When a player knocks, his opponent may Lay-Off his own melds, as well as any cards that may fit into the other players' Melded Sets and Runs.
- Going Gin: When a player is able to Meld and run completely out of cards (no Deadwood remaining), this is called Going Gin. Opponents are not allowed to Lay-Off if a player Goes Gin. All cards in their hand must be calculated for scoring.
Rules of Oklahoma Gin - Scoring
When a player Knocks, his Deadwood is added up. His opponent(s) may Lay-Off any cards possible, and then count up his own Deadwood. The difference between these two totals is the points scored by the winner.
When a player Goes Gin, all cards in his or her opponent's hand are calculated and added to the winners score.Scoring in Oklahoma Gin is calculated as follows:
- Ace = 1 Point 2-10 = Respective Value (2 = 2 Points ... 10 = 10 Points)
- Face Cards = 10 Points
- Going Gin: Going Gin awards an extra 25 points to the winner.
- Undercut: When a player Knocks, and his opponent's Deadwood is equal to, or less than, the winner's Deadwood, it is called Undercutting. Undercutting awards an extra 10 points to the Winner.
Rules of Oklahoma Gin - The Deal
Using a standard deck of 52 cards, each player receives one card - the highest card determines the Dealer. The cards are then shuffled and cut. Each player receives 10 cards, with a final card placed face-up to start the "Open Pile", or Discard Pile.
This card is very important as it determines the amount of Deadwood a player may have when Knocking. In most Oklahoma Gin games, if this card is a Spade, point calculation at the end of the hand is doubled. In some Oklahoma Gin games, when an Ace is turned up, players may only win the hand by Going Gin
The remaining 31 cards are placed face-down to create the Stock Pile, or Draw Pile.
Rules of Oklahoma Gin - Game Play
Players will take turns, drawing a single card from either the Stock Pile or Open Pile, and then discard one unwanted card into the Open Pile. Play continues in this fashion for most of the game. Note that a player may not take a card from the Open Pile, then discard the same card on the same turn.
Players may Meld at any time throughout the game (provided it is their turn). Any player who has already Melded may place appropriate cards into their opponents Melds.
Example: Player-1 has Melded A-2-3, 4-4-4 and 8-9-10-J. Player-2 has a 4 and Q in his or her hand, and his own Melds on the table. On Player-2's turn, he or she may place the Queen on the end of Player-1's 8-9-10-J (creating 8-9-10-J-Q), then place the 4 either in the A-2-3 Meld (creating A-2-3-4), or the Set of 4's (4-4-4-4).
A player may Knock once he or she has Melded and has the pre-determined amount (or less) of Deadwood in their hand to do so, followed by the calculation of Score (as shown above).
Rules of Oklahoma Gin - How To Win
In order to Win at Oklahoma Gin, a player must achieve a high enough Score. The Winning Score is determined before the start of a game. Oklahoma Gin usually incurs a Winning Score of 150 points. Once the player has accumulated enough points, they have won the game!
It is possible for the Stock Pile to deplete before either player is able to win. If the Stock Pile is reduced to only 2 cards, the game is forfeited. Neither player wins or loses. The cards are re-shuffled and a new game begins.
Rules of Oklahoma Gin - Playing For Real Money
When playing Oklahoma Gin for real money, the points each player Scored throughout the match determine the amount won by the winner. The percentage of the loser's score in relation to the winner's score equals the percentage of the stakes that must be paid.
For example, if the Winner Scores 150 points, and the loser scores only 50 points (1/3 of the winner's points), the loser pays only 1/3 of the stakes.
Playing Oklahoma Gin online for real money, however, sometimes incurs a minimum of 75% stakes to the winner.
Where to Play Oklahoma Gin Rummy Online
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